Storyteling // design // animation

Top 10 Takeaways From Being in a 3-year Game Development Program

For my student awards ceremony, I was lucky enough to be given the chance to represent my program by giving a short speech as to what my experiences were as a game development student. It's hard to compress 3 years of learning, stress, growth, and failure into a couple minutes.

I compromised by coming up with a list of 10 things I learned by being in this program, resulting in the following:

1. Take care of your body. Take breaks. You can't do your best if you're overworked.

2. Be kind

3. Make the most of all opportunities. Carve your own place in and it will lead to different experiences.

4. Make room for failure. There is a lot of room for making mistakes while in college, but that doesn't mean it's over yet.

5. Never stay the same.

6. Take advantage of resources.

7. Cherish your friends as something more than a connection or benefit

8. Everything can and will change (1, 2, 3 years from now, maybe even tomorrow)

9. Not all opinions are definitive to who you are

10. Whenever you feel unhappy or unsatisfied, tell yourself, "it doesn't have to be this way". You deserve better. Nothing will ever come about if you keep waiting for the right opportunity to fall into your lap. Just because the world moves around you doesn't mean you are also moving along with it.

I think the one that is most important to me, personally, is #8. So many things have changed for me within the span of a year. A year ago I was surrounded by a completely different set of people, a lot of them who caused me stress and harm, but now I am surrounded with friends who I feel loved by and who I feel I can trust.

To some degree, I don't even know what I feel about college yet. Maybe I will have a concrete answer a few months from now, or even a year from now. Or maybe when I start that MA I have always been wanting to do!