Storyteling // design // animation
Attack animations using the Brooke and Norman rigs.
Watch in YouTube
Jump animation using the Mery rig.
Attack cycle using the DOTA Skeleton King Rig
Quadruped walk cycle using the DOTA Beastmaster Summon rig.
A 3D character based on an original design. Modeled and textured in Silo 2 using low-poly principles and then rigged in Maya.
Character acting using a voice clip from Legally Blonde with the Long Winter Brooke rig.
Scene from a cinematic rendered in the Unreal 4 Engine. Character is a DOTA Bristleback rig animated in Maya before being imported into Unreal 4's particle effects map.